Code In Review

So the one drawback to performing an explosion of coding and design in a singular project over several days/weeks is that some code…

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Upload/Download Successful

My primary goal for today was getting a copy of Pirate Island uploaded to the Steamworks page, and I wound up doing this…

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Video Update

It’s been a couple days since I last posted, but I’ve been fine tuning the physics just a little more for the game…

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Three Solid Days

So I scheduled a little time off of my full-time job to dedicate myself to the task of hammering out the remaining code/processes…

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Working Menu Systems

As I mentioned in an earlier post, I’ve been focusing on small milestones to help me feel a sense of moving forward with…

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Project Status Update

I overcame what appears to be the largest hurdle in getting the new Steam API to cooperate with my golf environment, and although…

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The Current Roadmap

So when I first started really working with VR I wound up utilizing an older version of the SteamVR API and had to…

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Undersea Opportunities

So I’m doing further investigation into the idea of making the game multi-player, which I realize extends my release time and the like….

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Better trees, bug fixes

I decided to bite the bullet and purchase a subscription to SpeedTree, and have been working with some of their free models (as…

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More Little Improvements

While I let the larger problem of potentially incorporating multi-player into a game I designed as single player percolate, I’ve been going through…

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