{"id":362,"date":"2020-05-13T04:54:36","date_gmt":"2020-05-13T08:54:36","guid":{"rendered":"http:\/\/serioustangents.com\/SeriousBlog\/?p=362"},"modified":"2020-05-13T04:54:36","modified_gmt":"2020-05-13T08:54:36","slug":"todays-update-store-assets","status":"publish","type":"post","link":"http:\/\/serioustangents.com\/SeriousBlog\/?p=362","title":{"rendered":"Today&#8217;s Update &#8211; Store Assets"},"content":{"rendered":"\n<p>So as I move closer to releasing my VR game on Steam, there are a handful of advertising components I have been procrastinating on.  Tonight I bit the bullet and put together an collection of graphical assets that are required for the store page.  These images are the first things that a potential customer will purchase, and I wanted them to be enticing and draw in attention.<\/p>\n\n\n\n<p>So, of course, I stalled a little on getting it done.  I have been amassing a large number of screenshots as I play, and I needed to find the right image, the right angle, the right combination to complete what I felt was a necessary, single image representation of my mini golf game that would make or break somebody&#8217;s interest in buying the game.<\/p>\n\n\n\n<p>But, as I want this game released as soon as possible (I&#8217;ve created a deadline\/release date of June 1st) I need to have my &#8216;Coming soon&#8217; store documentation put together so Steam\/Valve can review the information presented and determine just how I fit into the lineup of the other games pending release.<\/p>\n\n\n\n<p>So today, I spent the evening crunching together some graphics and have uploaded a lot of advertisement material to Valve.  I need to upload the latest build of the game as well, and there are some code changes I need to implement before doing so (really, really minor stuff, but it&#8217;s stuff that needs doing&#8230;).<\/p>\n\n\n\n<p>Anyway, insomnia posting, going to hit the hay.  Hope you guys are all doing well out there.  I will be updating really soon.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So as I move closer to releasing my VR game on Steam, there are a handful of advertising components I have been procrastinating&#8230;<\/p>\n","protected":false},"author":1,"featured_media":363,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[21,23],"tags":[40,43,6,9,8,10,25,11],"_links":{"self":[{"href":"http:\/\/serioustangents.com\/SeriousBlog\/index.php?rest_route=\/wp\/v2\/posts\/362"}],"collection":[{"href":"http:\/\/serioustangents.com\/SeriousBlog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/serioustangents.com\/SeriousBlog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/serioustangents.com\/SeriousBlog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/serioustangents.com\/SeriousBlog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=362"}],"version-history":[{"count":1,"href":"http:\/\/serioustangents.com\/SeriousBlog\/index.php?rest_route=\/wp\/v2\/posts\/362\/revisions"}],"predecessor-version":[{"id":364,"href":"http:\/\/serioustangents.com\/SeriousBlog\/index.php?rest_route=\/wp\/v2\/posts\/362\/revisions\/364"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/serioustangents.com\/SeriousBlog\/index.php?rest_route=\/wp\/v2\/media\/363"}],"wp:attachment":[{"href":"http:\/\/serioustangents.com\/SeriousBlog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=362"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/serioustangents.com\/SeriousBlog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=362"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/serioustangents.com\/SeriousBlog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=362"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}