{"id":496,"date":"2021-01-15T11:00:00","date_gmt":"2021-01-15T16:00:00","guid":{"rendered":"http:\/\/serioustangents.com\/SeriousBlog\/?p=496"},"modified":"2021-01-15T03:14:55","modified_gmt":"2021-01-15T08:14:55","slug":"new-animation-techniques","status":"publish","type":"post","link":"http:\/\/serioustangents.com\/SeriousBlog\/?p=496","title":{"rendered":"New Animation Techniques"},"content":{"rendered":"\n<h2 class=\"wp-block-heading\">The Story Thus Far&#8230;<\/h2>\n\n\n\n<p>So as I mentioned in other posts, I utilize Daz3D in my artwork.  It&#8217;s a great pose-rendering tool, and I&#8217;ve built up an extensive library of models for my renders.  Using these same models in a software development platform, like Unity3D, requires purchasing additional licenses from Daz and these usually are expensive, but I caught a couple different things on sale and am now seriously looking into implementing these high-quality figures into my games.<\/p>\n\n\n\n<p>For example, Pirate Island Mini Golf is, noticeably, devoid of pirates and I have been scratching my head trying to figure out how to add additional &#8216;juice&#8217; to Pesky Humans to keep the game from feeling too grind-y.<\/p>\n\n\n\n<p>When I was first working on Pesky Humans several years ago, I used Daz and Poser together to create animations of the grumpy, alien protagonist (above), pre-recorded and injected into the game as large video files.  Now, with the advancement in technology, I can now actually create on-the-fly animations for these same figures, which I can use over and over, and don&#8217;t need to allocate space for video files, only audio.<\/p>\n\n\n\n<p>This past week or so I&#8217;ve been learning and testing the animation tools from Daz and watching their effects within Unity.  I created a test environment and put together a yoga-based breathing exercise animation some 450 frames long, and watched it go in VR.<\/p>\n\n\n\n<p>The results are promising enough that I&#8217;m going to start investigating their usefulness in small animation windows (for Pesky Humans) and see how they render for a simple desktop game, get my feet wet, and once that seems to be on solid ground I&#8217;ll take the lessons learned and apply it to the Pirate Island Mini Golf game.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">But that&#8217;s not all&#8230; folks!<\/h2>\n\n\n\n<p>Between my research on animation tools and testing the results, I&#8217;ve also been working a lot on what I consider my Magnum Opus.  In early 1996, I started designing a fantasy role playing game that I called Tomb of the Purple Man.  Naturally, I haven&#8217;t spent every waking second on that project, there were a lot of multi-year hiatuses splitting three or six month binges or lore-writing for the rule set.<\/p>\n\n\n\n<p>I felt that it was a good project to undertake, clean break from programming which I was, admittedly, getting a little burned out on.  I knew there was one specific section that I had been stuck writing for a really long time, so I made it my mission to complete that mental kidney stone of a chapter.<\/p>\n\n\n\n<p>It passed with surprising ease.  I dug out a lot of my index cards, went through them to review what I needed to write and what my next steps were, and came up with a list of sections left to complete.<\/p>\n\n\n\n<p>I wrote up two new Lore-based sections, and wound up having to backtrack, completely rewriting a poorly cobbled together chapter about how experience works into a much more eloquent section about character growth via experience vs. obtaining powerful equipment.  But as I was rewriting those sections, I realized that I really couldn&#8217;t remember how some of my own rule sets were supposed to operate.<\/p>\n\n\n\n<p>I wound up killing two birds with one stone, by sitting down and using Grammarly to edit nearly three hundred pages of rules, descriptions, spells, and the like.  I got a full refresher on how I wanted the game to feel, look, and play, and I also removed nearly four thousand grammatical errors and\/or improvements to word flow.<\/p>\n\n\n\n<p>If I can maintain focus the way I have been, I&#8217;m estimating that I can conclude writing Tomb by spring.  This is while I&#8217;m also developing Pesky Humans, improving Pirate Island, and maybe adding a little extra stuff inside of Autumn Park.  I can drop in a few other people in the park or some legit ghostly figures wandering around.<\/p>\n\n\n\n<p>I know that I also need to dedicate at least some time towards my trailers and advertising the novels I have already published, but I haven&#8217;t quite worked all that out yet.  Like, I put together the trailers, I&#8217;m just not sure where to post them effectively.<\/p>\n\n\n\n<p>Anyhow, I hope that you are all doing well out there.  Have a great week!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Story Thus Far&#8230; So as I mentioned in other posts, I utilize Daz3D in my artwork. It&#8217;s a great pose-rendering tool, and&#8230;<\/p>\n","protected":false},"author":1,"featured_media":497,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[21,19,23,22],"tags":[15,6,5,37,8,16,10,25,46,48],"_links":{"self":[{"href":"http:\/\/serioustangents.com\/SeriousBlog\/index.php?rest_route=\/wp\/v2\/posts\/496"}],"collection":[{"href":"http:\/\/serioustangents.com\/SeriousBlog\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/serioustangents.com\/SeriousBlog\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/serioustangents.com\/SeriousBlog\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/serioustangents.com\/SeriousBlog\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=496"}],"version-history":[{"count":4,"href":"http:\/\/serioustangents.com\/SeriousBlog\/index.php?rest_route=\/wp\/v2\/posts\/496\/revisions"}],"predecessor-version":[{"id":501,"href":"http:\/\/serioustangents.com\/SeriousBlog\/index.php?rest_route=\/wp\/v2\/posts\/496\/revisions\/501"}],"wp:featuredmedia":[{"embeddable":true,"href":"http:\/\/serioustangents.com\/SeriousBlog\/index.php?rest_route=\/wp\/v2\/media\/497"}],"wp:attachment":[{"href":"http:\/\/serioustangents.com\/SeriousBlog\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=496"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/serioustangents.com\/SeriousBlog\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=496"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/serioustangents.com\/SeriousBlog\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=496"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}