APMG was my first successfully green-lit game for the Steam platform.
I was pretty stoked about it. Everything about the game design process was exciting for me and I enjoyed every minute of development.
I utilized a game development platform called Unity3D, and it was through that platform that I purchased the park setting/environment, some 3D models, and the music tracks. The programming and rest of the project, though, that was on me.
It felt good, seeing something I created take shape. I took the basic building blocks from other resources, transforming them into my own creation. Writing all the logic and source code, developing the course layouts, creating the challenging quests… each phase of the project got me more psyched up for the next step.
After the game was initially released, I wound up adding an additional 18 holes to the game and wound up fixing a couple of bugs here and there (as recently as last month). For .99 cents, it’s a pretty good deal and every once in a blue moon I get a check from Steam for 100$.
I’m hoping my next game will have an even greater draw for a wider base of players.