Pirate Island: Final Word on Framerates
After a lot of testing, I have finally pulled the trigger and moved the framerate beta over to the main branch. This basically…
After a lot of testing, I have finally pulled the trigger and moved the framerate beta over to the main branch. This basically…
While I know that a lot of this blog details programming and art projects, I also thought I’d take a minute to show…
So it’s been a crazy couple of months and honestly it hasn’t been too easy to focus on this project given the state…
Many, many years ago, I was sitting outside of one of the buildings on the campus of SUNY New Paltz with one of…
So, a huge opportunity has just landed in my lap, and it would be downright silly to not run with this full force….
So, one of the complaints that I’m getting on Pirate Island is that the game has a poor frame rate. Addressing this specific…
Today I’m releasing Pesky Humans for purchase on Steam. This will be my third game, and I’m really excited. As I’ve mentioned elsewhere,…
Pesky Humans is about to be released on Steam, and with the amount of time I’ve invested in the project, I feel like…
So I took a break from my VR project for a little while, to avoid burning out on things. It’s been a couple…
The Story Thus Far… So as I mentioned in other posts, I utilize Daz3D in my artwork. It’s a great pose-rendering tool, and…