My Creative, In-Development Life
  • Home
  • About Me
  • Artwork
    • Painted Artwork
    • Rendered Artwork
    • Stone Artwork
  • Novels
    • The Torn Veil Series
      • The Light Rail
      • That Night in the Park
      • Wall of Ghosts
    • Exit Pass
  • Programming Projects
    • Autumn Park Mini Golf
    • Pesky Humans
    • Pirate Island Mini Golf

Category: Programming Projects

Pirate Island: Final Word on Framerates

After a lot of testing, I have finally pulled the trigger and moved the framerate beta over to the main branch. This basically…

Posted On 22 Mar26 Mar

An Offer I Couldn’t Refuse…

So, a huge opportunity has just landed in my lap, and it would be downright silly to not run with this full force….

Posted On 24 Nov26 Mar

Pirate Island: The Lone Pirate Problem

As an extension of fixing the issue with bad frame rates for the VR game, one of the things I’m having to also…

Posted On 9 Nov22 Mar

Meditation: What Makes a Scene: Crystal Loft

Since we’re getting closer to Halloween, I wanted to show you a little bit of work I’ve been putting into the Meditation project….

Posted On 17 Oct26 Mar

Pirate Island: Fixing the Frames

So, one of the complaints that I’m getting on Pirate Island is that the game has a poor frame rate. Addressing this specific…

Posted On 10 Aug20 Mar

Meditation: What Makes a Scene: Beach House

In my next installation of this series, I’m going to address the ocean view property in my meditation program. Now, as a quick…

Posted On 10 Jul20 Mar

Meditation: What Makes a Scene: Space Station

I realize that I covered this in my initial musing about having a meditation application, but after some thinking I wanted to go…

Posted On 8 May22 Mar

Meditation: What Makes a Scene: Lava World

To continue with my postings about my meditation application, today I wanted to discuss another scene that I’m building that I’ve given the…

Posted On 19 Apr20 Mar

Meditation: What Makes a Scene: Thunderstorm Forest

As I mentioned in a previous posting, I’m in the process of creating a meditation space for myself to relax in.  Today, I…

Posted On 4 Apr20 Mar

Pulling the Trigger on Pesky Humans

Today I’m releasing Pesky Humans for purchase on Steam. This will be my third game, and I’m really excited. As I’ve mentioned elsewhere,…

Posted On 1 Mar

Posts navigation

1 2 3 … 6 Next

Recent Updates

  • Pirate Island: Final Word on Framerates
  • A Quick Pause
  • Savalon: The Next Steps
  • Savalon: The Birth of Michael
  • Happy Valentines Day

– Pesky Humans –

https://youtu.be/db-CA7DtUEA

Further Back

  • March 2022 (3)
  • February 2022 (4)
  • January 2022 (2)
  • December 2021 (4)
  • November 2021 (2)
  • October 2021 (2)
  • September 2021 (1)
  • August 2021 (2)
  • July 2021 (1)
  • June 2021 (1)
  • May 2021 (2)
  • April 2021 (2)
  • March 2021 (1)
  • February 2021 (2)
  • January 2021 (2)
  • December 2020 (1)
  • November 2020 (5)
  • October 2020 (1)
  • September 2020 (2)
  • July 2020 (3)
  • June 2020 (4)
  • May 2020 (5)
  • April 2020 (6)
  • March 2020 (5)
  • February 2020 (6)
  • January 2020 (6)
  • December 2019 (4)
  • November 2019 (8)

Posts by Interest

  • Artwork (19)
    • Rendered Artwork (19)
  • Programming Projects (54)
  • To-Do / To-Done Lists (50)
  • Uncategorized (10)
  • Writing Projects (20)
    • Role Playing Game Projects (7)
Go to Homepage. © 2023 My Creative, In-Development Life. All Rights Reserved.
  • Home
  • About Me
  • Artwork
    • Painted Artwork
    • Rendered Artwork
    • Stone Artwork
  • Novels
    • The Torn Veil Series
      • The Light Rail
      • That Night in the Park
      • Wall of Ghosts
    • Exit Pass
  • Programming Projects
    • Autumn Park Mini Golf
    • Pesky Humans
    • Pirate Island Mini Golf