Final Finishing Touches
So I had this large list of wants and a smaller list of would-like-to-haves before I put my game on Steam. Last night…
So I had this large list of wants and a smaller list of would-like-to-haves before I put my game on Steam. Last night…
I’m pleased to report that I have taken care of almost all the issues that I was encountering when I was trying to…
So the one drawback to performing an explosion of coding and design in a singular project over several days/weeks is that some code…
My primary goal for today was getting a copy of Pirate Island uploaded to the Steamworks page, and I wound up doing this…
It’s been a couple days since I last posted, but I’ve been fine tuning the physics just a little more for the game…
So I scheduled a little time off of my full-time job to dedicate myself to the task of hammering out the remaining code/processes…