Pulling the Trigger on Pesky Humans
Today I’m releasing Pesky Humans for purchase on Steam. This will be my third game, and I’m really excited. As I’ve mentioned elsewhere,…
Today I’m releasing Pesky Humans for purchase on Steam. This will be my third game, and I’m really excited. As I’ve mentioned elsewhere,…
Pesky Humans is about to be released on Steam, and with the amount of time I’ve invested in the project, I feel like…
So I took a break from my VR project for a little while, to avoid burning out on things. It’s been a couple…
This past week, I’ve been updating the graphic interface for Pesky Humans, to make specific situations more intuitive, such as when the Scout…
The Story Thus Far… So as I mentioned in other posts, I utilize Daz3D in my artwork. It’s a great pose-rendering tool, and…
Don’t roast me alive, but I actually like Cyberpunk 2077. I know that this game has gotten a lot of bad press. Bungled…
I’ve been working quite a bit on editing my fantasy role playing game as of late, but I hit a snag in the…
This weekend I pulled the trigger on publishing my Torn Veil trilogy. It’s been a long time coming, and I have to say…
I utilize Daz3D for creating the bulk of my artwork. I used to dabble in watercolors and still to try to hold a…
With the focus (and space on my hard drive) dedicated to my recent programming projects, there hasn’t been much time for me to…