Pirate Island: Final Word on Framerates
After a lot of testing, I have finally pulled the trigger and moved the framerate beta over to the main branch. This basically…
After a lot of testing, I have finally pulled the trigger and moved the framerate beta over to the main branch. This basically…
So, as I mentioned, Savalon was a project I’ve been working on for a long time, as a counter-project to Tomb of the…
As an extension of fixing the issue with bad frame rates for the VR game, one of the things I’m having to also…
So I scheduled a little time off of my full-time job to dedicate myself to the task of hammering out the remaining code/processes…
A slight departure from my normal blog, I’m going to take a minute to post about a little issue I ran into with…