Pirate Island: Final Word on Framerates
After a lot of testing, I have finally pulled the trigger and moved the framerate beta over to the main branch. This basically…
After a lot of testing, I have finally pulled the trigger and moved the framerate beta over to the main branch. This basically…
So, a huge opportunity has just landed in my lap, and it would be downright silly to not run with this full force….
As an extension of fixing the issue with bad frame rates for the VR game, one of the things I’m having to also…
Since we’re getting closer to Halloween, I wanted to show you a little bit of work I’ve been putting into the Meditation project….
So, one of the complaints that I’m getting on Pirate Island is that the game has a poor frame rate. Addressing this specific…
In my next installation of this series, I’m going to address the ocean view property in my meditation program. Now, as a quick…
I realize that I covered this in my initial musing about having a meditation application, but after some thinking I wanted to go…
To continue with my postings about my meditation application, today I wanted to discuss another scene that I’m building that I’ve given the…
As I mentioned in a previous posting, I’m in the process of creating a meditation space for myself to relax in. Today, I…
Pesky Humans is about to be released on Steam, and with the amount of time I’ve invested in the project, I feel like…