Pulling the Trigger on Pesky Humans
Today I’m releasing Pesky Humans for purchase on Steam. This will be my third game, and I’m really excited. As I’ve mentioned elsewhere,…
Today I’m releasing Pesky Humans for purchase on Steam. This will be my third game, and I’m really excited. As I’ve mentioned elsewhere,…
This past week, I’ve been updating the graphic interface for Pesky Humans, to make specific situations more intuitive, such as when the Scout…
The Story Thus Far… So as I mentioned in other posts, I utilize Daz3D in my artwork. It’s a great pose-rendering tool, and…
I’ve been working quite a bit on editing my fantasy role playing game as of late, but I hit a snag in the…
Pirate Island Status Update: I actually have probably at least six different irons in the fire at any one time. Pirate Island Mini…
I overcame what appears to be the largest hurdle in getting the new Steam API to cooperate with my golf environment, and although…