Pirate Island: Final Word on Framerates
After a lot of testing, I have finally pulled the trigger and moved the framerate beta over to the main branch. This basically…
After a lot of testing, I have finally pulled the trigger and moved the framerate beta over to the main branch. This basically…
What follows is an excerpt of one of the suggested backdrops for adventuring in the world of Savalon, a city-sized “Warren” called The…
Psychic abilities factor heavily into the gameplay of Savalon, as it is the equivalent of magic in the game world. However, unlike some…
So, as I mentioned, Savalon was a project I’ve been working on for a long time, as a counter-project to Tomb of the…
As an extension of fixing the issue with bad frame rates for the VR game, one of the things I’m having to also…
So I took a break from my VR project for a little while, to avoid burning out on things. It’s been a couple…
This past week, I’ve been updating the graphic interface for Pesky Humans, to make specific situations more intuitive, such as when the Scout…
The Story Thus Far… So as I mentioned in other posts, I utilize Daz3D in my artwork. It’s a great pose-rendering tool, and…
I’ve been working quite a bit on editing my fantasy role playing game as of late, but I hit a snag in the…
It’s been several very long months of research and study, followed by implementation and testing, but now I feel confident to upload and…