Pirate Island: Final Word on Framerates
After a lot of testing, I have finally pulled the trigger and moved the framerate beta over to the main branch. This basically…
After a lot of testing, I have finally pulled the trigger and moved the framerate beta over to the main branch. This basically…
So it’s been a crazy couple of months and honestly it hasn’t been too easy to focus on this project given the state…
So, as I mentioned, Savalon was a project I’ve been working on for a long time, as a counter-project to Tomb of the…
Today I’m releasing Pesky Humans for purchase on Steam. This will be my third game, and I’m really excited. As I’ve mentioned elsewhere,…
So I scheduled a little time off of my full-time job to dedicate myself to the task of hammering out the remaining code/processes…
A slight departure from my normal blog, I’m going to take a minute to post about a little issue I ran into with…