After several days of working almost non-stop, Pirate Island Mini Golf was uploaded to Steam and I went live today.
There was a flurry at the end, to get everything in that I wanted for the Early Access release. The most important feature was the treasure hunts, which after a lot of planning wound up taking three days to code and about the same time to bug-hunt.
I know this is a short post, and this deserves a lot more fanfare, but I’m actually really exhausted so I’m cutting today short. I’ll be checking in very soon with new screenshots and updates on my progress, both with Pirate Island and my other projects!
Have a great afternoon, everybody.