Pirate Island: Final Word on Framerates
After a lot of testing, I have finally pulled the trigger and moved the framerate beta over to the main branch. This basically…
After a lot of testing, I have finally pulled the trigger and moved the framerate beta over to the main branch. This basically…
As an extension of fixing the issue with bad frame rates for the VR game, one of the things I’m having to also…
So, one of the complaints that I’m getting on Pirate Island is that the game has a poor frame rate. Addressing this specific…
So I took a break from my VR project for a little while, to avoid burning out on things. It’s been a couple…
It’s been several very long months of research and study, followed by implementation and testing, but now I feel confident to upload and…
I realize I’ve not posted here in a while. The main reason for this is that I didn’t want to throw up a…
I realize it’s been a bit of time since my last update. I’ve been working simultaneously on both Autumn Park Mini Golf and…
After several days of work and investigation, I’ve nearly completed the localization processes not just for Pirate Island but also for Autumn Park….
After several days of working almost non-stop, Pirate Island Mini Golf was uploaded to Steam and I went live today. There was a…
Pirate Island Status Update: I actually have probably at least six different irons in the fire at any one time. Pirate Island Mini…