Pulling the Trigger on Pesky Humans
Today I’m releasing Pesky Humans for purchase on Steam. This will be my third game, and I’m really excited. As I’ve mentioned elsewhere,…
Today I’m releasing Pesky Humans for purchase on Steam. This will be my third game, and I’m really excited. As I’ve mentioned elsewhere,…
Pesky Humans is about to be released on Steam, and with the amount of time I’ve invested in the project, I feel like…
So I took a break from my VR project for a little while, to avoid burning out on things. It’s been a couple…
This past week, I’ve been updating the graphic interface for Pesky Humans, to make specific situations more intuitive, such as when the Scout…
It’s been several very long months of research and study, followed by implementation and testing, but now I feel confident to upload and…
So I finally pulled the trigger on Autumn Park Mini Golf and made the testing branch public knowledge. I’m pretty stoked about the…
Earlier today I took some time out to play a round of Autumn Park as-is with a friend of mine. As you can…
I realize I’ve not posted here in a while. The main reason for this is that I didn’t want to throw up a…
Just wanted to give another status update for the projects. Coding P2P for use with the Steam Platform is… complicated. There are a…
I realize it’s been a bit of time since my last update. I’ve been working simultaneously on both Autumn Park Mini Golf and…