Making The Store Live…
I got approval to turn my game public on Steam, so after some last second tweaks I pulled the trigger and made the…
I got approval to turn my game public on Steam, so after some last second tweaks I pulled the trigger and made the…
After a lot of work, time, and effort, I have submitted Pirate Island Mini Golf for approval on Steam. I’ve decided to try…
So as I move closer to releasing my VR game on Steam, there are a handful of advertising components I have been procrastinating…
After several days of working with various editing software packages, I have created a couple of teaser/trainer videos for Pirate Island Mini Golf….
So I had this large list of wants and a smaller list of would-like-to-haves before I put my game on Steam. Last night…
So the one drawback to performing an explosion of coding and design in a singular project over several days/weeks is that some code…
My primary goal for today was getting a copy of Pirate Island uploaded to the Steamworks page, and I wound up doing this…
It’s been a couple days since I last posted, but I’ve been fine tuning the physics just a little more for the game…
So I scheduled a little time off of my full-time job to dedicate myself to the task of hammering out the remaining code/processes…
As I mentioned in an earlier post, I’ve been focusing on small milestones to help me feel a sense of moving forward with…