What’s in store for Pirate Island?
So I took a break from my VR project for a little while, to avoid burning out on things. It’s been a couple…
So I took a break from my VR project for a little while, to avoid burning out on things. It’s been a couple…
This past week, I’ve been updating the graphic interface for Pesky Humans, to make specific situations more intuitive, such as when the Scout…
The Story Thus Far… So as I mentioned in other posts, I utilize Daz3D in my artwork. It’s a great pose-rendering tool, and…
I’ve been working quite a bit on editing my fantasy role playing game as of late, but I hit a snag in the…
It’s been several very long months of research and study, followed by implementation and testing, but now I feel confident to upload and…
So I finally pulled the trigger on Autumn Park Mini Golf and made the testing branch public knowledge. I’m pretty stoked about the…
Earlier today I took some time out to play a round of Autumn Park as-is with a friend of mine. As you can…
I realize I’ve not posted here in a while. The main reason for this is that I didn’t want to throw up a…
Just wanted to give another status update for the projects. Coding P2P for use with the Steam Platform is… complicated. There are a…
I realize it’s been a bit of time since my last update. I’ve been working simultaneously on both Autumn Park Mini Golf and…