Code In Review
So the one drawback to performing an explosion of coding and design in a singular project over several days/weeks is that some code…
So the one drawback to performing an explosion of coding and design in a singular project over several days/weeks is that some code…
My primary goal for today was getting a copy of Pirate Island uploaded to the Steamworks page, and I wound up doing this…
It’s been a couple days since I last posted, but I’ve been fine tuning the physics just a little more for the game…
So I scheduled a little time off of my full-time job to dedicate myself to the task of hammering out the remaining code/processes…
As I mentioned in an earlier post, I’ve been focusing on small milestones to help me feel a sense of moving forward with…
I overcame what appears to be the largest hurdle in getting the new Steam API to cooperate with my golf environment, and although…
So when I first started really working with VR I wound up utilizing an older version of the SteamVR API and had to…
So I’m doing further investigation into the idea of making the game multi-player, which I realize extends my release time and the like….
I decided to bite the bullet and purchase a subscription to SpeedTree, and have been working with some of their free models (as…
While I let the larger problem of potentially incorporating multi-player into a game I designed as single player percolate, I’ve been going through…