Space Station: Meditation
Pesky Humans is about to be released on Steam, and with the amount of time I’ve invested in the project, I feel like…
Pesky Humans is about to be released on Steam, and with the amount of time I’ve invested in the project, I feel like…
This past week, I’ve been updating the graphic interface for Pesky Humans, to make specific situations more intuitive, such as when the Scout…
After several days of working with various editing software packages, I have created a couple of teaser/trainer videos for Pirate Island Mini Golf….
So I had this large list of wants and a smaller list of would-like-to-haves before I put my game on Steam. Last night…
I’m pleased to report that I have taken care of almost all the issues that I was encountering when I was trying to…
It’s been a couple days since I last posted, but I’ve been fine tuning the physics just a little more for the game…
I overcame what appears to be the largest hurdle in getting the new Steam API to cooperate with my golf environment, and although…
So I’m doing further investigation into the idea of making the game multi-player, which I realize extends my release time and the like….
I decided to bite the bullet and purchase a subscription to SpeedTree, and have been working with some of their free models (as…
While I let the larger problem of potentially incorporating multi-player into a game I designed as single player percolate, I’ve been going through…