What’s in store for Pirate Island?
So I took a break from my VR project for a little while, to avoid burning out on things. It’s been a couple…
So I took a break from my VR project for a little while, to avoid burning out on things. It’s been a couple…
This past week, I’ve been updating the graphic interface for Pesky Humans, to make specific situations more intuitive, such as when the Scout…
The Story Thus Far… So as I mentioned in other posts, I utilize Daz3D in my artwork. It’s a great pose-rendering tool, and…
I’ve been working quite a bit on editing my fantasy role playing game as of late, but I hit a snag in the…
It’s been several very long months of research and study, followed by implementation and testing, but now I feel confident to upload and…
So I finally pulled the trigger on Autumn Park Mini Golf and made the testing branch public knowledge. I’m pretty stoked about the…
Just wanted to give another status update for the projects. Coding P2P for use with the Steam Platform is… complicated. There are a…
I realize it’s been a bit of time since my last update. I’ve been working simultaneously on both Autumn Park Mini Golf and…
After several days of work and investigation, I’ve nearly completed the localization processes not just for Pirate Island but also for Autumn Park….
Pirate Island Status Update: I actually have probably at least six different irons in the fire at any one time. Pirate Island Mini…