Stamping Out The Last Bits

I’m pleased to report that I have taken care of almost all the issues that I was encountering when I was trying to…

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Code In Review

So the one drawback to performing an explosion of coding and design in a singular project over several days/weeks is that some code…

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Upload/Download Successful

My primary goal for today was getting a copy of Pirate Island uploaded to the Steamworks page, and I wound up doing this…

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Video Update

It’s been a couple days since I last posted, but I’ve been fine tuning the physics just a little more for the game…

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Three Solid Days

So I scheduled a little time off of my full-time job to dedicate myself to the task of hammering out the remaining code/processes…

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Working Menu Systems

As I mentioned in an earlier post, I’ve been focusing on small milestones to help me feel a sense of moving forward with…

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Project Status Update

I overcame what appears to be the largest hurdle in getting the new Steam API to cooperate with my golf environment, and although…

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The Current Roadmap

So when I first started really working with VR I wound up utilizing an older version of the SteamVR API and had to…

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Undersea Opportunities

So I’m doing further investigation into the idea of making the game multi-player, which I realize extends my release time and the like….

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